Enhancements in Version 7
Pitch-by-Pitch Simulation
-------------------------
Version 7 brings the game to a whole new level by simulating every
pitch. Previous versions focused on simulating one batter at a time
(with exceptions for bunts, hit and run plays, steal attempts, and a few
other types of events). Here's why this is, by far, the most important
innovation in the new release:
- you can still choose to interact with the game on a batter-by-batter
basis, just as in version 6, making it possible to play games just as
quickly as you always have.
- you can now defend more successfully against steal attempts by
choosing to have your pitcher make pickoff throws to any base
- you can now defend more successfully against steal attempts and
suicide squeeze bunts by calling for a pitchout at any time
- the game screen doesn't display the tactics chosen by the defensive
manager, so your opponent (human or computer) won't know what's coming
when choosing offensive tactics
- you can instruct your batter to take a pitch on a three-ball no-strike
count (or any other count, for that matter)
- you get an opportunity to change your tactics as the pitcher-batter
confrontation moves through the count
- the pitcher fatigue system, which is now based on pitch counts,
reflects the pitcher's true workload much more effectively than by
counting innings or batters faced
In designing this pitch-by-pitch simulation, Diamond Mind has taken
great care to maintain the highest levels of realism and statistical
accuracy. You can count on the following elements of real baseball
being faithfully reproduced in this game:
- the game generates realistic patterns of balls, called strikes,
swinging strikes, foul balls and balls put in play, and produces the
same highly-accurate walk and strikeout rates as before (maybe
even a little better)
- pitchers throw more strikes when behind in the count, especially
with three balls, and expand the strike zone when ahead
- batters swing at strikes more often when behind in the count,
especially with two strikes, and are more selective when ahead
- batters hit for a higher average and more power when they are
ahead in the count, and swing more defensively when behind
- when pitchers tire, they have more trouble finding the strike zone,
more of their strikes are put into play, and more of the batted balls
they allow are hit for power
- for those of you who like to play with past seasons, the game
accurately reproduces the lower rates of walks and strikeouts that
occurred earlier in the century. Just as in earlier versions, you can
play realistic games among teams from very different eras, because
Diamond Mind Baseball makes the necessary adjustments for changing
conditions over time.
- the game correctly charges walks and strikeouts when substitutions
are made in mid-count, as is required by rules 10.17(b) and
10.18(h)(3) in the official baseball rule book
- when you convert season disks from earlier versions, the required
pitch-by-pitch ratings are automatically computed.
- when you create or modify the event tables for a player, the
required pitch-by-pitch ratings are automatically computed
The computer manager has also been updated in many important ways.
We've done detailed studies of manager tendencies using play-by-play
and pitch-by-pitch data from recent seasons. We've learned how the
count affects decisions made by real-life managers -- which types of
hitters are allowed to swing on 3-0 counts; favorite counts on which to
steal, hit and run, make pickoff throws, or pitch out; and a lot more.
Strategy and Realism
--------------------
- version 7 splits the bunt rating into two separate ratings, one for
bunt-for-a-hit situations and the other for sacrifice and squeeze
situations. This enables the game to accurately handle the many
players who excel at sacrificing but are no threat whatsoever to bunt
for a hit.
- version 7 also gives you two options when bunting with a runner on
third. The safety squeeze bunt reduces the risk of having the runner
caught off base by a pickoff throw or pitchout, but forces the batter
to make a better quality bunt to score the runner. The suicide squeeze
bunt, which was the only option in prior versions, leaves the runner
vulnerable to pitchouts and pickoff throws, but has the advantage of
allowing the runner to score almost anytime the batter gets the ball
in play.
- you can now instruct your catcher not to make a throw to second
when the offense tries a delayed double steal with runners on first
and third. This eliminates the risk that the runner on third might
score on a successful steal or throwing error.
- weather reports are now shown before you enter the pregame lineup
selection process, making it possible for you to take the weather into
account when selecting your lineups
- for those of you who like to play with older seasons, version 7
enables you to select one of the four scoring rules that have been
used for sacrifice flies. Prior to 1954, there were years in which (a)
no sacrifice flies were awarded, (b) they were given on scoring fly
balls but grouped with sacrifice bunts, and (c) they were awarded
when any runner advanced on a fly ball.
- we've added new plays on ground balls to third, including the 543
ground ball triple play, double plays where the 3b steps on third
and throws to second or first, and force plays at third
Play-by-play Commentary
-----------------------
- the play-by-play library has been dramatically expanded to give you
much more variety in the description of common plays, a better feel
for the action on the field, and commentary that is more like real-life
radio broadcasts
- if you choose to play in pitch-by-pitch mode, the game also describes
the results of pitches that are not put in play
Inter-League Play
-----------------
This feature enables you to generate and play schedules with teams from
two leagues. The schedules may involve inter-league games or simply be
a combination of two league schedules so that you can autoplay two
leagues in parallel.
Automatic Transactions and Game-By-Game Lineups
-----------------------------------------------
- the game now has the ability to apply real-life transactions (trades,
disabled list moves, moving players between the active and reserve
rosters) automatically as you proceed through a season replay
- the game also has the ability to save the real-life starting lineups for
every game, and automatically use these lineups in a season replay
- each player can now be assigned values representing the percentage
of the season they appeared on the active roster and the percentage
they were disabled. These values help the computer manager match
real-life playing time when you are using the transaction log in
autoplay mode.
Improved League Play
--------------------
- version 7 adds disabled list moves to the types of player transactions
that can be carried out. If a league member elects to disable a
player, that player must spend at least 15 days on the disabled list.
As in real life, disabled list moves can be made retroactive if the
player has been sitting out due to the injury. This enables teams to
clear roster spots without having to send a player to the farm team.
- in a draft league, it's often difficult to remember which roster a
player inhabits, so we've added a Find command. You can now enter
a last name (in full or in part) and get an instant report on the
players (and their teams) whose name matches the string you
entered.
- in the autoplay area, a new command enables you to have the
computer play out all of the games in a single series, even if that
series is preceded in the schedule by some unplayed games. This
makes it easier to play out one or more series that league members
have failed to submit (or submit on time).
- in December, 1996, Diamond Mind introduced a free utility
program that transfer team rosters from one draft-league season to
the next. This capability is now built into the Setup portion of the
game.
- in version 6.5, we added a few pages of notes that you could display
or print. Version 7 expands this concept in two important ways.
First, we have provided many additional notes that convey useful
information not found in the user guide. Second, we have given you
the ability to write your own notes and distribute them with league
disks. You can, for example, add your league's bylaws, newsletters,
or other information to the notes database in your league's player
directory, so that league information is readily available to league
members through the game's user interface.
- we've added fields for salary and contract expiration year to each
player's record. These fields now appear on the team status report,
with the salary field totalled for the team. The game does not
impose any economic system; you can use whatever system you
want. If your league uses a salary system, the game can now track
that information for you, and the migration utility will carry it
forward from year to year.
- when real-life players appeared on more than one team, Diamond
Mind has always rated those players on each team and on a
combined basis. The team-specific ratings are intended for use by
people conducting detailed season replays. The combined records
are designed for draft leagues. To make it easier for you to set up
for a draft-league season, we have added a command that deletes all
team-specific records in the free agent lists.
Post Season Play
----------------
- the version 7 Setup utility now includes a command that automates
the steps involved in preparing for post-season play. You select the
teams that qualified for the playoffs, and this feature creates a set of
playoff-ready player files in another directory. This enables you to
keep your regular season results intact while you conduct your post-
season series. And it works equally well for playoff rounds within
each league and for the final series involving the champions of each
league.
New and Improved Reports
------------------------
- a new report displays the games started versus left- and right-
handed pitchers at each defensive position, for both real-life and
computer league games
- combined report of game scores and remaining schedule
- report of currently injured players
- expanded team roster report that shows all ratings, plus age, and
contract status
- runs for and against added to expanded team standings
- transaction reports (real-life and computer league)
User Interface
--------------
- the game screen now displays an error rating for every defensive
player, along with the range and throwing ratings that have been
there all along
- many more game screen menu commands can now be activated with a
single keystroke. In previous versions, you needed to access
lower-level menus to request instant replays, batter recaps,
boxscores, scoresheets, or to enter quick play mode. Now you can
use a single intuitive keystroke to access each of these items from
the main game screen menus.
- you can now request a replay of the last play of the game
- the setup utility gives you control over the colors (foreground,
background, highlight) used for each of the five regions on the
game screen (lineup, current batter, menu/play-by-play, playing
field, and scoreboard), making it possible to develop a much more
colorful game screen if you like. We have also added an easy way
to switch back to a single set of colors for the entire screen, making
it easy to set things up for monochrome screens.
- manager profiles are now accessed through the team roster screen,
bringing two related activities (roster moves and profile changes) much
closer together in the menu structure
- when editing manager profiles, you can choose whether to have
players on the reserve roster displayed or hidden in the lists of
batters and pitcher available for insertion into the profile
- on the team roster screen, you can now choose to sort your players
by their primary position (in addition to the current options to sort
alphabetically and by role)
- the team roster screen now indicates injured or disabled players
- popup lists now show all of the report types that are available in the
product, making it easier to choose the reports you want. You will
have fewer menus to navigate and fewer keystrokes to enter.
- popup lists of teams now show the team's city and nickname
(assuming you have entered a nickname for the team), making it
easier to find and select the team you are looking for
- in any popup form or other location where you can type player
names or other text, you can now use the Insert key to switch back
and forth between two modes. In insert mode, typing a character
causes subsequent characters in the string to shift right to make
room. In overwrite mode, typing a character replaces the character
at the cursor position.
- you can now view and edit the values for the Neutral Park and
Neutral Era. We do not recommend that you change these values,
since they were carefully chosen, but we figure you might like to
know what they are.
- you can now arrange teams into divisions in Exhibition League
Schedule Generator
------------------
- the schedule generator now gives you the option of generating off-
days for the teams in your league
Improved Drafting and Player Information
----------------------------------------
- we've added a place to enter the birth date of every player, and we'll
be filling this information in on all season disks sold by Diamond
Mind from now on. This means you now have quick access to a
player's age when you make decisions about possible player moves.
- you can now choose to suppress the display of free agents with
limited playing time by choosing minimum numbers of atbats and
innings pitched. To give just one example, you can display a list of
all left-handed pitchers with a minimum of 100 innings pitched.
When you sort this list on earned run average, you can now be sure
the top of the list won't be cluttered up with guys who pitched well
in a handful of innings.
- each Diamond Mind player now has a primary position. If you're
looking for a 3B, you now have the option to list all players who
are rated at 3B or only those players whose primary position is 3B.
This makes it easier to find the player you are looking for in some
situations.
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